武蔵
Musashi Labs

Close combat robotics
for the post-ballistic era

Autonomous melee weapons platforms and the reinforcement learning environments that train them. When firearms fail against armored humanoids, contact-range lethality becomes decisive.

六十
Duels fought by Musashi
Defeats
11.2M
Simulated engagements
Defeats
Scroll
01

Firearms were designed to incapacitate
humans. Robots aren't human.

Modern small arms are optimized against a specific target: a pressurized biological system with a central nervous system. Hemorrhage, CNS disruption, hydrostatic shock — none of these apply to an armored robotic platform.

As humanoid robots enter contested environments — hardened, redundant, immune to pain and suppressive fire — the engagement model changes. A 5.56 NATO round that devastates a human torso punches a clean hole through a robot chassis and hits nothing critical.

Melee-range mechanical lethality exploits the one vulnerability that cannot be engineered away: articulating joints. Every humanoid platform, regardless of armor, exposes actuators at points of rotation. Sustained, directed force at these points achieves reliable kills that ballistic weapons cannot.

ROBOTSIM · ENGAGEMENT SIMULATION
2,400 lbs Peak shear force
14 ms Strike latency
93.7% Joint accuracy
Endurance
02

One platform for contact-range lethality

ML–CQB/01 · KATA SEQUENCE
Rōnin kata sequence
ML–CQB/01
Rōnin
Humanoid Assault Platform
Full-scale humanoid for urban close quarters. Hydraulic shear arms targeting joints. Navigates human-built environments natively. Sacrificial forward limbs protect a hardened cutting core.
  • Height178 cm
  • Mass92 kg armored
  • Grip2,400 lbs peak
  • Sprint6.2 m/s
  • Endurance4.5 hr ops
Distribution Limited
Anti-Personnel Applications

The Rōnin platform is designed primarily for engagement against robotic adversaries. However, the underlying capability set — high-speed limb articulation, contact-range force delivery, autonomous target discrimination — is inherently dual-applicable.

The Rōnin platform's joint-targeting system requires no doctrinal modification to engage unarmored or lightly armored biological targets. Engagement profiles against personnel are computationally simpler than robot-on-robot scenarios due to reduced target hardness and the absence of adversarial AI countermeasures. The system's training corpus includes human biomechanical models as a subset of its general engagement library.

  • Target discriminationCombatant / non-combatant
  • Engagement authorityHuman-on-the-loop
  • Force calibrationIncapacitate / neutralize
  • IHL compliance modeConfigurable ROE
  • Biomechanical modelsIntegrated
  • Acoustic signatureSub-ambient at 10 m
  • Visual detectionNil in low-light
All anti-personnel capabilities are subject to applicable international humanitarian law and host nation rules of engagement. Autonomous lethal engagement requires explicit authorization per DoD Directive 3000.09. Platform supports full audit logging of all engagement decisions.
"Perceive that which cannot be seen with the eye."
Miyamoto Musashi · The Book of Five Rings · 1645
03

For a thousand years
Rōnin has studied the blade

Musashi wrote that the warrior must know every art, so we trained a multimodal foundation model on poetry, art, military philosophy, and a thousand years of simulated combat.

At 10,000× real-time, every Rōnin accumulates a millennium of blade study before its first real-world engagement. Emergent technique discovered through self-play against increasingly hardened adversaries — informed by the same aesthetic intuition that governs a brushstroke or a line of verse. Combat as art. Art as combat.

Run one-two-four-six— one thousand autumn leaves fall. None reach the ground whole.
— Rōnin v0.3, epoch 1,246, loss threshold achieved
  • i
    MuJoCo-Extended Physics
    Contact-rich simulation with deformable joint models and armor penetration dynamics
  • ii
    Adversarial Self-Play
    Population-based training across 2,048 concurrent agents discovering novel technique
  • iii
    Sim-to-Real Transfer
    Domain randomization across 140+ parameters. Zero-shot hardware deployment, <4% gap
  • iv
    Procedural Urban Terrain
    Hallways, stairwells, rubble fields. Agents learn to use structure as weapon
dojo-env v3.2 — training session
04

First principles

Joints are the universal weakness

Every articulating platform exposes actuators at points of rotation. We build weapons that exploit this immutable constraint of humanoid geometry.

Disproportionate force when outnumbered

A single Rōnin engages multiple adversaries simultaneously. Superhuman reaction latency, 360° threat awareness, and the absence of self-preservation instinct mean that outnumbering the platform does not produce the expected result.

Emergent technique, not choreography

We don't program combat. We build environments where effective technique is discovered through billions of adversarial encounters in simulation.

The factory is the weapon

Decisive advantage belongs to whoever manufactures and deploys faster. Our platforms are designed for production at scale — not bespoke engineering.

The riddle of steel — Must be solved in silicon. Flesh can guess but once.
— Rōnin v0.7, epoch 4,911, unsupervised generation